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I n t e r R e s o n a n c e
Exploring networks of signals with a sonifying detector
Andreja Andric, Malgorzata Zurada, Maja Bosnic 2020.
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In 1896, Nikola Tesla, while experimenting with his wireless electrical transmission system, observed unusual signals from his receiver which he speculated to be communications from another planet. Analysis of Tesla's research has led to a range of explanations, such as: Tesla simply misunderstood the new technology he was working with, he may have had observed signals from Marconi's European radio experiments, and even speculation that he could have picked up naturally occurring radio noise caused by a moon of Jupiter (Io). Interresonance is an evolving generative and interactive soundscape, that playfully explores the ongoing reception of electromagnetic signals we receive at every second: light, radio transmissions, wireless communications, EMF radiation, signals from outer space, etc. It lives at the border between a multiplayer computer game and a distributed networked music instrument for collective music performance on the Internet. Each sector of space (be it on a cosmic scale, planetary scale, in a city or on a microchip may remain open) introduces a new dynamic soundscape of transient signals, which the players can pick through movable antennas. The signals also transport the players up or down, enabling them to move forward or preventing them from progressing. Following the "right" signals and running into the "wrong" ones as their paths interlock creates a series of evolving soundscapes at an imaginary intersection between early periods of computer gaming, electronic music, and graphic scores. Acknowledging points of contact between gaming and music making, Interresonance inquires into gaming as an art form that can be performed both in a single- and a multiplayer mode. Andreja Andric, Malgorzata Zurada, Maja Bosnic 2020-2021. Project supported by Aarhus Kommune Kulturudviklingspulje 2020